It is the fifth main installment in the Mega Man X series. Mega Man X5 is set in the 22nd century in a world where humans coexist with humanoid androids called "Reploids". Daily life is under a constant threat of these Reploids going "Maverick" and participating in dangerous and deadly crime. After the events of Mega Man X4 , the Maverick leader Sigma has been revived and seeks to unlock the true power of the former Maverick Zero and destroy the hero X in the process. To make matters worse, Sigma has set the space colony Eurasia on a hour collision course with Earth. It is up to X and Zero to stop Sigma once again and save the planet from destruction. Like its predecessors, Mega Man X5 is an action - platform game in which the player controls either protagonist through a series of eight, selectable stages and wins the special weapon of each stage's boss. However, the game only offers limited number of stage attempts before the player must deal with the colony. Critical reception for the game was lukewarm, with many reviewers agreeing that the stale gameplay formula will only further satisfy diehard fans of the series.
Capcom Sound Team: Filmmusik: Mega Man X 1-8: The Collection (remastered) (180g)
It becomes available to the player once the game has been cleared once. The OVA, which serves as a prologue to the game itself, shows the events which lead directly to the beginning of the game and explains Sigma 's reasons for rebelling humanity as well as X 's powers. The OVA begins with an operation of the Maverick Hunters trying to stop the rampage of a berserk Mechaniloid that is devastating a building. While Sigma , Zero and the rest of the 17th Unit are already on the ground securing the area, X is dispatched from an aircraft via drop point and delivers the first blow at the Maverick Mechaniloid, with it being potent enough to initially force it down and stun it. After X fired another round to fling himself to the side of a building, Sigma then ordered for Chill Penguin to have his unit commence their operation. Before Chill Penguin Company could begin to secure the area, however, the mechaniloid managed to get back up, with no apparent damage from X's attack. It then managed to knock one of Chill Penguin's men down and step on him. Sigma then contacted Zero and asked whether he had a clean shot at the mechaniloid's sole weak spot: the power generator. However, Zero admits the mechaniloid is far too quick to allow for a clean shot, nor can he even get into a close-enough proximity to fire. Chill Penguin then fires some ice particles at one of the mechaniloid's feet, while other members of the unit managed to fire rappel cable launchers to hold it down.
Mega Man X: Generation Sigma OST
Mega Man X3 takes place in a fictional future in which the world is populated by humans and intelligent robots called "Reploids". Like their human creators, some Reploids involve themselves in destructive crime and are labelled as "Mavericks". Doppler and his utopia of Maverick followers. Mega Man X3 follows in the tradition of both the original Mega Man series and the Mega Man X series as a standard action - platform game. The player traverses a series of eight stages in any order while gaining various power-ups and taking the special weapon of each stage's end boss. Mega Man X3 is the first game in the series in which Zero is a playable character albeit in limited form in addition to X. Like its predecessor, Mega Man X2 , X3 features the "Cx4" chip to allow for some limited 3D vector graphics and transparency effects. The 3DO Interactive Multiplayer version was planned, but was canceled due to the fall of the console.
To get back to the main page, just close this window. Mega Man music has always been important. Sure, the stages needed to be well designed and the robot masters had to be memorable, but unless the music was really good, the players would simply turn off the console and find something else to do. The Mega Man development team must have realised this, since the music that accompanies the blue bomber in his old adventures is nearly always good. Naturally, however, something had to change when the Next Generation Reploid entered the scene. And indeed, things changed. Gone were the synth beeps and bloops, and in their place came screaming electric guitars and heavy bass beats. I myself got the feeling that this was what the man behind Mega Man - Keiji Inafune - had envisioned from the start.